^ "Song of Nunu: A League of Legends Story".^ "Tequila Works Announces Horror Game Gylt".^ "Tencent becomes majority investor in Rime developer Tequila Works"."Groundhog Day: Like Father Like Son Announced for VR". "Tequila Works to publish first game from new UK studio Glowmade". ^ Dring, Christopher (31 August 2017)."Indie spotlight – Cavalier Game Studios: How The Sexy Brutale developers crafted one of the year's best video games next to a 'thoroughly inappropriate' gym". "Tequila Works and GameTrust announce The Invisible Hours". "Tequila Works opens up about turbulent development of Rime". "Tequila Works reacquires the rights to Rime from Sony". "Tequila Works' first title Deadlight slated for XBLA this summer". ^ Nunneley, Stephany (18 January 2012)."□Celebrating 10 Years in Tequila Works!! □ - 70 people - 2 projects in production - 1 in preproduction - 2-3 conceptual stage - 1 Tequila Shot a year Lots of surprises are coming very soon!! Stay tuned #10thanniversary #tequilaanniversary" (Tweet). Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X and Series S Stadia, Microsoft Windows, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X and Series S Microsoft Windows, PlayStation 4, Xbox One Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One Microsoft Windows, PlayStation 4, Xbox 360, Xbox One Games Overview of Tequila Works video games The investment was undisclosed and is only known to make the Chinese conglomerate a major investor into the company. In March 2022, Tequila Works announced that it has received an investment from Tencent which will be used to grow the studio and develop more original IP. In May 2019, Tequila Works revealed that they have two projects in production and one in pre-production. In February 2019, Sony Pictures Virtual Reality announced a VR game by Tequila Works titled Groundhog Day: Like Father Like Son, which is set 26 years after Groundhog Day starring Bill Murray, planned to release later in 2019 for PSVR, Oculus Rift and HTC Vive. The company also published WonderWorlds by Guildford-based start-up studio Glowmade. In 2017, the company partnered with British developer Cavalier Game Studios to publish Cavalier's first game, The Sexy Brutale, while providing additional development. Two months have gone by since Google Stadia ’s Founder’s Edition first launched and, as many skeptics predicted when the service was first announced, it hasn’t been smooth sailing for Google’s new platform. The company also collaborated with GameTrust Games on a virtual reality project named The Invisible Hours, in which players will solve a murder mystery. Although Stadia is off to a slow start, the developer of Gylt thinks that the technology will pick up steam in the future. However, the team decided to acquire the intellectual property from Sony in the middle of the game's development and bring the game to other platforms. Tequilla Works' next project was Rime, a puzzle video game originally intended to be a PlayStation 4-exclusive game. On 18 January 2012, Tequila Works announced their first project, Deadlight. Tequila Works was founded in Madrid in 2009 by Raúl Rubio Munárriz and Luz Sancho Rodríguez. History Co-founder and CEO Raúl Rubio in 2017 Founded in 2009 by Raúl Rubio and Luz Sancho, the company is best known for developing Deadlight and Rime. is a Spanish video game developer based in Madrid. No word yet on if it’ll launch on other platforms at a later date.Tequila Works S.L. As it stands now, the game is exclusive to the service and hence will be the first exclusive title to be part of Stadia. Gylt will launch with Google’s Stadia service sometime in November. The developers took a lot of inspiration from Silent Hill, the classic survival horror series that focused more on physiological horror and terrifying monsters over guns and guts, and Inside, the recent indie title that had a vague and unsettling story and setting that set an unforgettable mood. But either way, we’ll have our eyes on the games, and the what will be the first Stadia exclusive is an interesting game called Gylt, and today we got a developer diary about the game’s influences.ĭespite its cartoonish look, the game is actually a full blown survival horror game where a young girl named Sally must traverse an eerie Maine town through both twisted indoor and outdoor settings. Whichever that will be, only time can really tell. Initially built as a monolithic application on Postgres, Gilt moved to a service-oriented architecture in 2010 to enable rapid development of new features while. It’s an interesting time in the industry as this could be the beginning of an entirely new era in gaming, or the beginning of what will be one of the most infamous flops the industry will ever see.
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