![]() We also want to avoid dependencies that would detract from our focused effort to improve and evolve our matchmaking system. If it directly competes with the incentives to play in any in-game queue or impacts game health, we’re not going to provide resources to support it. We understand there is a somewhat blurry line between tournament platforms and full-on queue substitutes, but we’ll help you figure out what side your product is on. ![]() No direct substitutes for any in-game queue system. You should be able to provide an audit history of each player opting in. Viewing another player’s profile should only be possible if the player has verified their identity, via RSO, and opted into making their profile public. Player X will need to login to their Riot account, via RSO, to confirm their identity before being permitted to view their own profile.Įxample: Player Y wants to see Player X’s profile, match history, and stats. What this looks like can take multiple forms, but it will involve a Riot-owned authentication structure we can unlock for you if we believe your application design warrants it.Įxample: Player X wants to see their own profile, match history, and stats. We want players to have ownership of their data, and we don't want to share it if that player doesn't want it shared. No personal profiles, scouting tools, guides based on individual players, or personalized data of any kind, UNLESS an individual player chooses to share their data. Okay, with that out of the way, let’s talk about what this data should NOT be used for (hint: these will get your application yeeted straight into the sun.) Send in your application on and be as clear as possible about what you are building and what you need data access for. That being said, send us your moonshots, your big ideas, be ambitious, and if we think you can pull it off, we’ll be in touch with you to go over the fine details and help you make it happen. This is both to limit our time bandwidth around policy guidance and our API bandwidth we’ll be anticipating at launch. We’ll be in touch.Įspecially during this launch window for the VALORANT API, we’re going to be fairly discerning about which applications get production keys. Read over the API documentation on the Dev Portal. We are going to be exposing match history data for all VALORANT players, but it comes with some restrictions to the products we’re allowing at this time. Personal keys and developer keys do not have access to the VALORANT API. ![]() You can find the spec on the Developer Portal, but you’ll notice that you won’t be able to get responses from your non-production keys. We’re launching our first set of API’s for VALORANT tomorrow, and we have some details to cover with you.įirst, we’d like to let you know what’s actually going to be available in the API. ![]()
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